In-Game: Immersion to Incorporation: From Immersion to Incorporation (The MIT Press) PDF ePub

(PDF) In-Game: From Immersion to Incorporation / Gordon ~ Calleja—In-Game 8429_000b.indd 4 11/23/2010 7:58:50 PM Introduction 5 Critical to a precise reconceptualization of the phenomenon is my intro- duction of a new term, incorporation, which can account more satisfactorily for the complex range of factors that make up the sense of virtual environ- ment habitation, and can therefore provide a more productive concept for researchers and .

Calleja, Gordon. In-Game : From Immersion to Incorporation ~ Calleja, Gordon. In-Game : From Immersion to Incorporation. Cambridge, MA, USA: MIT Press, 2011. ProQuest ebrary. Web. 3 December 2015. Copyright © 2011.

In-Game: From Immersion to Incorporation / Books Gateway ~ An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.Digital games offer a vast range of engaging ex

In-Game / The MIT Press ~ In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen.

In-Game eBook by Gordon Calleja - 9780262294546 / Rakuten ~ In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen.

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In-Game: From Immersion to Incorporation (The MIT Press ~ In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen.

Gordon Calleja, In-Game. From Immersion to Incorporation ~ In-Game. From Immersion to Incorporation 2 – il volume di Gordon Calleja – si propone di contribuire a una riflessione meno legata a istanze di natura estetica e umanistica e quindi piĂč radicate all’interno delle specificitĂ  del medium.

Top 19 Immersive Games [Updated 2020] - G2A News ~ Immersion’s become something of a buzzword in recent years, and as a result it lost most of its meaning. It means something different for everyone, and nobody seems to agree on what makes a feature “immersion-breaking”, barring intrusive, unexplained interfaces, or some implementations of multiplayer, perhaps.

(PDF) Immersion vs. Emersive Effects in Videogames ~ 2 Gordon Calleja, In-Game: From Immersion to Incorporation (Cambridge and London: The MIT Press, 2011). 3 Janet Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace

In-Game: From Immersion to Incorporation by Gordon Calleja ~ In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen.

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In-Game by Gordon Calleja / Waterstones ~ In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion-a player's sensation of inhabiting the space represented onscreen.

Book reviews, Communications / 10.1515/commun-2012-0017 ~ Book reviews Book reviews 2012-07-01 00:00:00 DOI . /communCommunications ; ( ): ­ Calleja, G. ( ). In-Game: From Immersion to Incorporation. Cambridge, MA; London: MIT Press. pp. In In-Game: From Immersion to Incorporation, Gordon Calleja presents a refreshing alternative to the vague and problematic concept of immersion in digital games.

The influence of controllers on immersion in mobile games ~ The controls for digital games understandably have an important part in building up the gaming experiences that people have. Whilst there is substantial work on innovative controllers for consoles, like the XBox Kinect, relatively little has been done to understand the effect of the different control mechanisms that can be used to play games on mobile devices like smartphones.

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Attention, time perception and immersion in games / CHI ~ A grounded investigation of game immersion. In CHI '04 extended abstracts on Human factors in computing systems, CHI EA '04, pages 1297--1300, 2004. Google Scholar; S. Brown. Time and attention: Review of the literature. Psychology of time, pages 111--138, 2008. Google Scholar; G. Calleja. In-game: from immersion to incorporation. The MIT Press .

Implementing 360 Video to Increase Immersion, Perceptual ~ Although it is a relatively new innovation, 360 videos have gained commercial and public popularity. Given their novelty, there is a relative dearth of studies on their effectiveness. Most of the existing research is published as technical articles dealing with standards and specifications, as theoretical pieces promoting the potential value, or as descriptive experiences and resulting factors.

Virtual Art: From Illusion to Immersion (Leonardo): ~ Buy Virtual Art: From Illusion to Immersion (Leonardo) New Ed by Grau, Oliver, Malina, Roger F., Cubitt, Sean (ISBN: 9780262572231) from 's Book Store. Everyday low prices and free delivery on eligible orders.

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The Immersive Promise of Becoming [with] the Other Body ~ Abstract. This chapter explores transdisciplinary understandings of how the terms ‘immersion’ and ‘immersive’ have come to be defined in scholarship in immersive theatre, intermedial and multimedia performance practices, virtual reality/art, video game theory, discourses on participatory theatre and wider digital culture.

Deconstructing Engagement: Rethinking Involvement in ~ From gaming to training: A review of studies on fidelity, immersion, presence, and buy-in and their effects on transfer in pc-based simulations and games. In Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) (pp. 1 - 14 ).

Immersive Stories. Virtual Reality, Post-Cinema and ~ VR technology creates new physical conditions for experiencing a story (seated on a rotating chair or free to move in space), which also depend on different levels of immersion (from 360° videos to interactive films and games); the user has the freedom (and the obligation) to explore the visual and narrative field, testing the response of the world to his/her own observation-shifts and movements.