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Persuasive Games: The Expressive Power of Videogames ~ An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them.

Persuasive games : the expressive power of videogames ~ Includes bibliographical references (p. [341]-436) and index. Access-restricted-item true Addeddate 2010-11-02 17:31:35 Boxid IA132409 Camera

Persuasive Games / The MIT Press ~ An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them.

Persuasive Games. The Expressive Power of Videogames. Ian ~ As a offers strategies for rhetorical activism through the game designer, he has built games for corporate creation and playing of persuasive games. clients, such as Xtreme Errands, which shows how For those immersed in the field of digital human- a ‘three-seat SUV might help families accomplish ities, the text is particularly relevant as Bogost everyday tasks’ (p. 213), and games that act .

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Persuasive Games - Semantic Scholar ~ Persuasive games: the expressive power of videogames / Ian Bogost. p. cm. Includes bibliographical references and index. ISBN-13: 978-0-262-02614-7 (hardcover: alk. paper) 1. Video games—Social aspects. 2. Persuasion (Rhetoric). I. Title. GV1469.34.S52B64 2007 794.8—dc22 2006032621 10 9 8 7 6 5 4 3 2 1

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The Rhetoric of Video Games - researchgate ~ Although video games have been widely researched according to different schools of interpretation (e.g. Ludology, Narratology, etc.) to explain real life situations and vice-versa, the relation .

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Persuasive Games: The Expressive Power of Videogames by ~ Videogames lack the cultural stature of 'legitimate' art forms because they are widely perceived to be trivial and meaningless. But Ian Bogost makes a powerful argument that they are capable of informing and persuading as well as entertaining; in short, that they possess the power of rhetoric.

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Mit Press: Persuasive Games: The Expressive Power of ~ An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them.

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